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| Image: Riot Games |
Riot’s new video game, Valorant, is both a breath of fresh air and completely unoriginal at the same time. The first-person shooter opened its closed beta on Tuesday to gargantuan Twitch viewership, thanks in part to Riot’s deal with the platform that let popular streamers gift access keys to its beta while they played the game live.
After watching many hours of the game and playing quite a few myself, it’s clear that Valorant is a hyper-competitive game catering to perhaps a small slice of the overall gaming community. (Right now, it’s only on PC, with no plans for a console release.) But that doesn’t matter, because it already seems quite likely to be the next big esports sensation, despite its hardcore nature and the fact that it borrows almost every single component of its design from previous competitive titles.
The closest parallel is Counter-Strike: Global Offensive. Almost everyone who has played the game says the movement and twitch-based shooting feels similar to Valve’s long-running franchise. The colourful art style and character abilities, which include ice walls, poisonous gas and trip mines, have also drawn comparisons with Blizzard’s Overwatch. Most of the powers revolve around visibility, though, and limiting your opponent’s sight lines. So while it may look like Overwatch, you shouldn’t expect too many over-the-top weapons and finishers.
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That’s partly because Valorant, even in its beta form, is arriving at a crucial moment for the competitive gaming scene. Much of the esports world revolves around multiplayer online battle arenas, or MOBAs, like Valve’s Dota 2 and Riot’s own megahit League of Legends. There are peripheral esports communities, like the fighting game community and those that surround individual games like Psyonix’s Rocket League, that exist as niche subcultures within the broader esports field, but MOBAs reign supreme.
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| Image: Riot Games |
Only games made by companies with immense resources like Activision Blizzard with the Call of Duty League and Overwatch League and Epic Games with Fortnite have dared to try to buy a seat at the table through unique league structures, high-production values, and massive prize pools.
That’s precisely why Valorant seems primed for success. Simply put, the game combines character-specific superpowers heavily influenced by Overwatch with a tense, high-intensity tactical shooter model more or less carbon-copied from Counter-Strike: Global Offensive. Riot is attempting to build a modern Counter-Strike, one that appeals to a generation of MOBA fans that grew up on the idea of honing your skill as a specific hero with unique powers and an ultimate ability to use in crucial, match-defining moments.
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Going from the early reception on Twitch, Valorant is getting that recipe right in a way that might pull big streamers and pro players away from other games. The game broke Twitch’s record for most-watched ga
We don’t know if Valorant will be a hit when it actually launches. But the early signs are positive, and with Riot's stewardship there's a good chance it could turn into a heavyweight esport just like Counter-Strike: Global Offensive, Call of Duty and Tom Clancy’s Rainbow Six Siege.
There’s another factor that could contribute to the game’s success: Valorant is not a battle royale game. Riot is bucking the trend that’s taken the gaming industry by storm for the last three years or so by releasing a tactical shooter. Since the release of PlayerUnknown’s Battlegrounds in early 2017, BR games have consumed the shooter market. Fortnite is one of the most dominant games on the planet across all platforms, while a number of competitors have popped up to try to capitalize on Epic’s moneymaking potential, like Respawn’s Apex Legends and Activision’s Call of Duty: Warzone. But we’re also experiencing a bit of BR fatigue, as the initial excitement of the genre fades and its esports potential has proved hit-or-miss.
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| Image: Riot Games |
Take Legends of Runeterra. The digital card game was announced last year and released in open beta a few months back. For now, it's a PC exclusive, though the final version -- scheduled to launch on April 30th -- will also be available on Android and iOS devices.
There are already tons of digital card games to choose from, including Hearthstone, Gwent, Magic: The Gathering Arena, The Elder Scrolls: Legends, Artifact, and even an online version of the Pokemon Trading Card Game. So why care about Legends of Runeterra? For one, it's packed with cards and general references to the League of Legends universe. So if you play Riot’s MOBA religiously, or have any interest in the game's champions and lore, it might pique your interest.
For another, it has an arguably fairer economy. Legends of Runeterra doesn’t rely on digital booster packs filled with random cards, for instance. Instead, it has something called Wildcards, which can be earned for free or bought with a premium currency. It’s then possible to trade these special cards for something specific of the same rarity. That means you don't have to rely on pure luck to obtain a critical card for your next deck.
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If cards aren't your jam, there's also Teamfight Tactics. The strategic battler, inspired by Dota 2's popular auto chess mod, launched on PC and Mac through the League of Legends client last year. It was a huge success, and last month Riot released it as a standalone game for iOS and Android. If you prefer the classic MOBA, though, good news: a special version called Wild Rift is coming to consoles and touchscreen devices later this year. The port could have its own thriving playerbase, of course, like Arena of Valor and other touch-friendly MOBAs. But it could also encourage newcomers to try the original desktop version, strengthening the decade-old community and Riot's main source of revenue.
The League of Legends developer is also prepared to work with external partners. It's already commissioned Arcane, an animated TV series set in the League of Legends universe. We don’t have an exact release date, but an early trailer suggested it would be out this year. There’s also Riot Forge, a publishing initiative that allows third-party developers to make games with the League of Legends license. Two titles have been announced so far, called Convergence and Ruined King. Neither has a release date, but it's possible at least one of them will come out this year, further expanding the brand's exposure.
And let's not forget about professional League of Legends. Esports are in the spotlight right now. While every traditional sport is shut down and bleeding money, professional League is somehow putting on games every week, pulling in viewers and delivering on its advertising and sponsorship agreements.














